Transformers: Fall of Cybertron
With The Fall of Cybertron, developer High Moon Studios has decided to pull out the big guns. The REALLY big guns. ALL OF THEM. This game is absolutely stuffed with bombastic, wall-to-wall action. What’s truly amazing is that it maintains this level of intensity over the entire duration of its substantial campaign without ever feeling dull or repetitive. By giving the player a new Transformer to control with each mission, High Moon was able to create an incredibly varied range of gameplay scenarios, each meticulously polished and refined.
By far my favorite element of The Fall of Cybertron is the lack of any cover-mechanic. It’s become a given that any 3rd-person action game needs to have a some kind of cover-mechanic, in the vein of Gears of War. Instead, Fall of Cybertron gives the player the ability to switch their weapon hand at any time, allowing you to naturally and freely aim around cover. The effect on combat is instantly apparent. The player cannot simply sit behind a wall and hide, taking the occasional pot-shot. With cover crumbling around you and intelligent enemy AI flanking you from all sides, you will be forced to move: quickly and often. Battle in Fall of Cybertron becomes a whirling fray of controlled chaos. Mastering your character’s vehicle form is greatly rewarding, thanks to the extra firepower and overall “badassery” that comes along with it.
While the core mechanics are fantastic, the visual and audio presentation elevates the experience to another level. The sheer scale of the environments is jaw-dropping, and leads to some spine-tingling set pieces. Yet never does the sense of scale come at the sacrifice of smaller details. Even as I fought through the streets of Cybertron along side the massive juggernaut Metroplex (a Transformer the size of a city), I was struck by the intricate detail of the tiny moving parts that make up Optimus, Bumblebee, and the other characters.
In addition to a stellar campaign, Transformers Fall of Cybertron boasts one of the years’ best competitive multiplayer modes and an addictive co-operative survival mode. If you are a Transformers fan, run out an buy this game right now. If you’re not, you should still run out and buy it. Chances are you will be a fan by the time you’re done with it.
Congrats to High Moon Studios on releasing Transformers Fall of Cybertron – my personal “game of 2012”!
To see more of Transformers Fall of Cybertron, check out my 4-part Multiplayer Video Strategy Guide.
*Let me know what you think in the comments section below!*